#pragma once
#ifndef H_PLAYER
#define H_PLAYER

#include "Gfx/Image.h"
#include "Gfx/GfxEngine.h"
#include "Input/KeyboardState.h"

class Player {
private:
   int x,y;
   Image* icon;
   int gravity;
   int v_speed;
public:
   Player();
   Player(GfxEngine* engine);
   ~Player();
   void update(KeyboardState* keyState);
      
   
   
};
#endif
